Having access to four is important to maximize postboard. You are playing a mainly blue-red deck and is your best land by far. Circumstances change anyway and this way you will be better equipped to make informed changes on your own. Going forward I want to make more of a conscious effort to talk about deck building options and when they make sense instead of simply justifying my own choices. But if you're lazy, you may never develop this skill and will mess up occasionally. Do that diligently a few times and you will quickly get the knack of it. When you have everything, this is straightforward of course, but most of the time you will have something like and Underworld Breach and then you need to be able to figure out if you have enough mana and cards in your graveyard to tutor for Lotus, cast Lotus and Breach, tutor from the grave for, and then cast the Brain Freeze. ![]() As long as you are new to the deck, you should make a conscious effort to figure out whether you can start the combo or not. If you can't afford to play a long game, then you will naturally search for a missing combo piece. And even if it doesn't, having Ancestral Recall in your graveyard increases the power of your fourth land-hold a fetch land back if possible!-via and sets up very powerful Underworld Breaches even when you don't have the combo. If you can play a longer game, then you will usually tutor for Ancestral Recall, which gives you an immediate boost on cards if it resolves. However, if a card’s own ability allows you to cast it from your graveyard (such as a flashback ability) Yixlid Jailer stops that ability.On the strategic level almost everything comes down to: "Do I need to combo fast or can I play a longer game?" Understanding this helps you make informed decisions and will define how you play tutors in particular. That spell’s additional and alternative costs may be applied. If a spell or ability allows you to cast a spell from your graveyard, the first step in doing so is to move it to the stack. For example, Tarmogoyf is a 0/1 creature card in your graveyard while you control Yixlid Jailer. If a card in a graveyard has an ability that defines a * in its power or toughness, that * is 0. If a card with changeling is in a graveyard, it still has all creature types. What matters is that these cards will have these abilities on the battlefield. Although these cards won’t have these abilities in the graveyard, they will be applied if the cards are put onto the battlefield from the graveyard (due to Zombify, perhaps). Some cards have abilities that apply “as enters the battlefield” or state that “ enters the battlefield with” counters. ![]() These effects mean the card is never actually put into the graveyard, so Yixlid Jailer doesn’t affect that ability. Some replacement effects cause a card to be put somewhere else instead of being put into a graveyard (such as that of Darksteel Colossus). This includes abilities that trigger when a card is put into a graveyard “from anywhere,” even if that card was on the battlefield. ![]() Yixlid Jailer stops those abilities from triggering at all. If an ability triggers when the object that has it is put into a graveyard from anywhere other than the battlefield, such as Krosan Tusker or Narcomoeba, that ability triggers from the graveyard. ![]() If an ability triggers when the object that has it is put into a graveyard from the battlefield, that ability triggers from the battlefield and isn’t affected by Yixlid Jailer.
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